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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Tyler Gregorcyk |
Hey,
I was trying out the new* visuelshader by trying to recreate some of my shaders in it.
Unfortunately, I very quickly ran into a issue that I couldn’t figure out how to solve.
I couldn’t find a way to allow for custom inputs for the shadder from my code.
A lot of my shaders (and most shaders in general) need more information than just the premade inputs allow for.
Is this just not added yet and is planned for a future update and I should just stick to coding my shaders until then? Or am I just missing something.
Thanks for your help.
You can always script shaders the “normal” way.
Parameters can be passed as uniform.
Shading language — Godot Engine (3.0) documentation in English
Edit: Oops, you meant that with “coding”. And I’d say yes to that. Would be nice to see Godot generating godot shader scripts from the visual part though.
I don’t use Visual Shadeds therefore I don’t know how and if uniforms are present there.
wombatstampede | 2019-03-20 13:53