Using existing class in other files as variable type?

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:bust_in_silhouette: Asked By Fedar

I need to store my existing player as a variable type in another file but when I try to use Player class program throws an error like:

Parse Error: The identifier "Player" isn't a valid type (not a script or class), or couldn't be found on base "self".

My is like that. How can I use Player class in other files?

extends Node

onready var Player = preload("res://resource/character/")

var player: Player

func _ready():
:bust_in_silhouette: Reply From: njamster

Add the line class_name Player to your Player-script. However, be aware that the node will also show up as an option when you’re adding a new node to the tree.