Using single particles node for hundreds of musket smoke emissions at different times.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Paul Gruenbacher

I think I’m going to have to make changes in the engine code fork to make this work… not sure how I’ll go about this…

Got it working. Using 20 global particles that emit every 0.2 seconds at intervals to enable firing at different times. - Album on Imgur updated imgur. got it kinda working with global particle objects that just fire at 0.2 second intervals (so 20 nodes with 4 second animation)

Paul Gruenbacher | 2018-09-16 20:37

:bust_in_silhouette: Reply From: Paul Gruenbacher

Got it working. Using 20 global particles that emit every 0.2 seconds at intervals to enable firing at different times. - Album on Imgur I think I have it solved with just using a global node that efficently pools particles instances.