Using static typing of self type in a custom class

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:bust_in_silhouette: Asked By zhyrin

In one of my classes, I’ve created a function that returns self.
Does anybody know of a way define the return type with static typing?
I know this can be done if using class_name, but I want to keep the global namespace clean.

extends Node

func self_returning_func(): # -> MyClass
    return self
:bust_in_silhouette: Reply From: Ajver

I think, if you are not using class_name, Godot will consider this object as Node. Or anything you extends from.

“MyClass” actually does not exist before declaring it as class_name or class.