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Asked By | frankiezafe |
Hello to all,
I’m struggling to change a panorama sky dynamically via a viewport texture (i need to be able to change the hours of the day in my background).
At first sight ( following this tread: Reddit - Dive into anything), it seems to work:
the sea and cube are correctly influenced by the render done in “panorama” viewport (at the top of the tree)
but as soon as i change the viewport, this appends:
the background of the scene is adpated, but not the texture used to render the models!
i have tried with proxy texture and by setting the texture at every frame, nothing is working…
Anybody could help with this? (i’m compiling godot from the master branch)
Thanks in advance