Using Windows Application Packing Project to run a Godot game on a xbox

Godot Version

4.3

Question

I managed to change the structure to get it to work on the Xbox. I made a Windows Application Packing Project (c#) first then make a godot project inside it

Then I modified Package.appxmanifest to get it to run the game

  <Applications>
    <Application Id="App"
      Executable="godot.uwp.exe"
      EntryPoint="godot.uwp.app">
      <uap:VisualElements
        DisplayName="Redemption"
        Description="Redemption"
        BackgroundColor="transparent"
        Square150x150Logo="Images\Square150x150Logo.png"
        Square44x44Logo="Images\Square44x44Logo.png">
        <uap:DefaultTile Wide310x150Logo="Images\Wide310x150Logo.png" />
        <uap:SplashScreen Image="Images\SplashScreen.png" />
      </uap:VisualElements>
    </Application>
  </Applications>

And i connected the project to the xbox

I haven’t managed to get it to run but it should run well

Do you think once you get it to work, you could make it into a app or plugin for godot to automate the process of exporting to xbox, also would we need a special xbox (like a xbox dev kit?)

Dont need an app, just visual studio