Utilize mouse_entered and mouse_exited on control with mouse filter ignore

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:bust_in_silhouette: Asked By Noratho
  • Control1
  • TabContainer
 - Viewport Container

     - Viewport

          - Node2D
  • Control2
  • Control3

I have this hierarchy in my project. Node2D receives mouse inputs and to do that I had to set the Mouse filter to ignore. But I also want to detect when the mouse is inside the TabContainer area. I want to use the signals mouse_entered and mouse_exited but because of the mouse filter settings, I can’t. How can I work around this?