Variables cleaning after scene reload

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:bust_in_silhouette: Asked By Azirov

I have a global singleton script, where i keep my Health variable. I acess this variable from another script inside this scene. After i use get_tree().reload_current_scene(), my Health variable in the second script still have the same value like it was before scene reloading despite any further checks and changes in it. Why? How can i refresh all my variables after

:bust_in_silhouette: Reply From: Gerardo Gonzalez

Singleton is a persistent way to save values between scenes, so you need reset all your values before you call get_tree().reload_current_scene() and that’s all