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I have a problem with all the variables I have in an autoload script. In fact, the variables are initialized like this:
in the script of the autoload. Playing, these variables are changed from other scenes with normal assigns like this:
Globals.point=2 #Globals is the autoload’s name
When I try to print the value of the variable, in this case, I expect to see a 2. Instead when I try to print it in a _process function, it shows me something like that:
It seems to print me each time the initialization value of the variable and the new value.
If I try to add to the code something like this:
It prints me:
How can I solve that?
If you mark the code and press the curly brackets icon, the code will be shown as code, not as normal text. It’s better to read then.
MaaaxiKing | 2020-06-04 18:34
Is there maybe a scene you are playing in which any node has the Globals.gd script attached?
MaaaxiKing | 2020-06-04 18:37
That was the probem! Thank you for the hint. I had already look for that but I missed out a General node attached to another node.
Parrot | 2020-06-05 08:54
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MaaaxiKing | 2020-06-05 09:08