Vector2() to angle/rotation

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:bust_in_silhouette: Asked By Craft Game

im trying to make a gun that shoots in a direction of the gun’s rotation, how do i do that?

:bust_in_silhouette: Reply From: magicalogic

Get the guns rotation and apply it to the bullets rotation.
Something like

 bullet.rotation = gun.rotation

Another thing, the bullet should not be a child of the gun. It should be a child of the level itself so if you instanciate it at the gun scene make sure you declare it as so.


yeah but, for example, if im aiming down, the gun have to shoot down, if im aiming up, the gun have to shoot up

Craft Game | 2021-06-16 23:01

Add a position2d node in your gun Scene at the end of the muzzle and when you create your bullets make their global position to be there.

magicalogic | 2021-06-17 04:39