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Asked By | popon2 |
Hi, I setup a VehicleBody, did the same things on tutorials and check the docs. VehicleBody
is parent of CollisionBody and Wheels, each VehicleWheel
has a child MeshInstance
, and also there is model of car attached to VehicleBody
. Car is sitting coretly on the wheels (collision body is not in the contact with terrain).
I really dont know where can be a probleme, car simply move by setting up an Engine force, but wheels are not rotate. just “bouncing” of a ground when they accros an obstacle.
I am using Godot 3.1 beta 4. I tested a vehicle demo from “Bastiaan Olij” (tutorial on youtube) - wich work, so I change “all” (probably not all, when its not working) characteristic and still not figure out where is a problem.
I would be happy if someone can help me.