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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Vikrant |
Hi, I want to generate game levels procedurally
, i know how to this, so i translated unity c#
code to godot c#
code, Every thing worked fine…but generating mesh is quite complicated in godot
i tried to generate mesh but instead of getting level (similar what i gott in unity) i got nothing. I followed Codat’s tutorial.
so my question is how to convert vertices and triangles array to mesh