Hello.
I found it very nice and easy to make animations in Godot, so I wondered if I could incorporate Godot’s animations into video edits. Blender has a video editor and allows you to bring the animations into the video editor. Unfortunately, Godot is very poor at video editing, even merging a video with an animation is precarious.
Does Godot have a project in this direction? What would be the best way to incorporate Godot animations with video editing?
You would have to export the Animations from Godot to a movie file. You can use the movie mode to help export a stable animation from Godot.
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I put a background video behind the animations [1] using the VideoStreamPlayer
node but I can’t even see the video during editing. It using --fixed-fps
the audio is buggy. From the looks of it, video doesn’t have a transparent background, only if it was a Blender-compatible animation file, then you could leave Blender just for video editing and do the animations in Godot. Even with moviepy
, which has marvellous programming functionality, it’s also complicated to deal with without an interface for manual cutting. Just a detail, but Godot only recognises OGV files.
[1] Telegram: Contact @godotengineenglish