Video editing and video editor in Godot

Hello.

I found it very nice and easy to make animations in Godot, so I wondered if I could incorporate Godot’s animations into video edits. Blender has a video editor and allows you to bring the animations into the video editor. Unfortunately, Godot is very poor at video editing, even merging a video with an animation is precarious.

Does Godot have a project in this direction? What would be the best way to incorporate Godot animations with video editing?

You would have to export the Animations from Godot to a movie file. You can use the movie mode to help export a stable animation from Godot.

1 Like

I put a background video behind the animations [1] using the VideoStreamPlayer node but I can’t even see the video during editing. It using --fixed-fps the audio is buggy. From the looks of it, video doesn’t have a transparent background, only if it was a Blender-compatible animation file, then you could leave Blender just for video editing and do the animations in Godot. Even with moviepy, which has marvellous programming functionality, it’s also complicated to deal with without an interface for manual cutting. Just a detail, but Godot only recognises OGV files.

[1] Telegram: Contact @godotengineenglish