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I have a RigidBody2D and VisibilityEnabler2D as child.
The VisibilityEnabler2D has default settings and the RigidBody2D has an initial linear velocity set in editor.
The RigidBody should start moving according to initial velocity when it enters screen.
It doesn’t move.
I use the VisibilityEnabler2D’s notifier and in RigidBody’s script:
As silly as this looks, it works…