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Asked By | KinguKurimuzon |
I’ve installed Visual Studio Code and set it as my external editor in Godot, but whenever I try to open a script, C# spits out this error:
platform\windows\os_windows.cpp:2054 - Condition ' ret == 0 ' is true. returned: ERR_CANT_FORK
modules\mono\editor\godotsharp_editor.cpp:201 - GodotSharp: Could not execute external editor
editor\plugins\script_editor_plugin.cpp:1685 - Couldn't open script in the overridden external text editor
What’s going on here? Am I missing a step? I really need this, as debugging with GD.Print() is driving me crazy.
Is code
available in your PATH
environment variable? You can check by opening a Command Prompt then typing code
; it should open Visual Studio Code.
Calinou | 2018-03-21 17:48
Doesn’t look like it.
KinguKurimuzon | 2018-03-21 21:07
I’m having the same problem and VScode is in my PATH… Any other ideas?
Rui Rei | 2020-01-31 08:02