VR Camera rotates but do not move space in Godot 4.0.3.stable.mono

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:bust_in_silhouette: Asked By Gotcab

Hi,
Im trying my first VR project in Godot and I have a problem with the camera movement.

When I put the headset on, the camera follow the direction im looking but there is no movement. It’s like watching a 360 video.

I followed a few tutorial and it doesnt work.

Here is what I did so far :

  1. Created this node tree
    Node3D (Player)
    XROrigin3D
    XRCamera3D

  2. Added the Player scene to anoter Node3D (World)

  3. Enable OpenXR in Project Settings

  4. Enable XR → Shaders in Project Settings

  5. Set XR runtime as SteamVR in SteamVR.

I’m using a HP Reverb G2 V2

:bust_in_silhouette: Reply From: Gotcab

I found the solution.

I had to go in Mixed Reality Portal and set the room boundary again.

I guess my headset forgot my room data since I did not use it in a while and it needed a refresh…