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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Gotcab |
Hi,
Im trying my first VR project in Godot and I have a problem with the camera movement.
When I put the headset on, the camera follow the direction im looking but there is no movement. It’s like watching a 360 video.
I followed a few tutorial and it doesnt work.
Here is what I did so far :
-
Created this node tree
Node3D (Player)
XROrigin3D
XRCamera3D -
Added the Player scene to anoter Node3D (World)
-
Enable OpenXR in Project Settings
-
Enable XR → Shaders in Project Settings
-
Set XR runtime as SteamVR in SteamVR.
I’m using a HP Reverb G2 V2