Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Alex Night | |
Old Version | Published before Godot 3 was released. |
Player is a kinematic body, the wall is a static body…
i use a raycast2d as a child node from the player node to detect wall collisions…
but how can i avoid the player from stick to a wall when jumping and make it stop…?
What version of Godot are you using?
literalcitrus | 2018-01-23 04:48
im using 2.1
Alex Night | 2018-01-26 04:09