WALL in godot.

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:bust_in_silhouette: Asked By THE HELIX

How can I make the viewport as a barrier / a wall to hold the blocks for a game like candy crush ?
I had used kinematicbody 2D for the blocks and for the wall staticbody 2D but when more blocks fall the collision body fails to hold them and the blocks pass through it ?

Could you send your code and also a screenshot/video of the gameplay/bugg?

Marre | 2019-07-11 20:19