Water in godot

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:bust_in_silhouette: Asked By Asthmar

Lets say for example I want 2d animated water, it moves and has reflections .If I have an artist should they draw the animated water or am I supposed to create the water myself in the Godot engine. Or do them both, have an artist create water and I add the effects in the engine? I’m lost on how this would work.

Water is typically created by using shaders. But that is entirely free for you to decide.

I googled for you “Godot 2d water” and these are some of the results.


Reddit - Dive into anything

Reddit - Dive into anything

(This is for godot 2.x and has be adjusted for godot 3.x, see the video comments and the godot docs for that)

wombatstampede | 2019-11-08 14:14