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Lets say for example I want 2d animated water, it moves and has reflections .If I have an artist should they draw the animated water or am I supposed to create the water myself in the Godot engine. Or do them both, have an artist create water and I add the effects in the engine? I’m lost on how this would work.
Water is typically created by using shaders. But that is entirely free for you to decide.
I googled for you “Godot 2d water” and these are some of the results.
(This is for godot 2.x and has be adjusted for godot 3.x, see the video comments and the godot docs for that)
wombatstampede | 2019-11-08 14:14