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Asked By | psear |
I know there is animated texture, which has the option of outlining frames, but I have some spritesheets which I want to use. I don’t want to break them down, and the SpriteFrames resource editor is really fantastic in how easy it is to take frames from a sheet, eliminating the need for individual files and messing around with coordinates in the textures.
At present I have a control node with an animatedsprite as a child. It works okay, but the bounding rectangle of the parent container is not updated with the borders of the texture (obviously, because it’s not a control node and has none of the control properties). I know that TextureRect could be used here with an AnimatedTexture resource, but is there a way to accomplish this whilst still being able to use a SpriteFrames resource?