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Asked By | Wurzelpilz |
I have a Node2D it rotates constantly. Now I have a child object, with an offset, so it rotates around the player. But I want this child object to face always upwards, while rotating around the player.
Edit: Nevermind below, this solution magically stopped to work.
I actually have a solution… but it seems rather silly to use it. I’m sure there are better option than this:
the Node2D:
extends Node2D
var rot = 5.0
func _process(delta):
rotate(rot * delta)
Child Object: (counteract the rotation)
extends MeshInstance2D
func _process(delta):
var rot = get_parent().rot
rotate(-rot * delta)
the only thing I can think of is
func _process(_delta):
rotation = -get_parent().rotation
or
func _process(_delta):
global_rotation = 0.0
so yeah pretty much what you did
OgGhostJelly | 2023-05-16 04:48