Ways to make Bullets go in different patterns ?

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:bust_in_silhouette: Asked By Scavex

Hello guys, I was wondering how I can make the bullets travel in some fancy patterns ? For example right now in my bullet script I have :

extends Area2D

export var speed = 500

func _physics_process(delta):
	position.y -= speed*delta

As evident this is just making my bullets go in a straight line. What can be done to make them go in a wave pattern (Spiraling etc).

:bust_in_silhouette: Reply From: Reloecc


Do I really have to use Path2D ? I was just wondering if I can use some code involving trigonometric functions and stuff.

Scavex | 2020-09-15 08:55

Oh… do whatever you wish to do… you of course may use some trigonometry if you want.

Reloecc | 2020-09-15 09:02