Godot Version
3.6
Question
I have a game that frequently crashes on my browser with the error WebGL context lost. I use a couple viewports to render textures and I have a viewport where I set the clear to none. These are tricks I used in the past and never experienced these issues. I tried exporting with both GLES2 and GLES3 and I face the same issue. Anyone has any clue on what may be happening? It happens pretty consistently for me (Windows 10 on Chrome) and I only had one other report of this happening to someone else. Crazy thing is that after this I get a broken image tag but I hear the sounds still playing in the background.
Here is the game and a screenshot of the error: