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WebGL: INVALID_OPERATION: framebufferRenderbuffer: renderbuffer has never been bound
[.WebGL-2A57EE80]RENDER WARNING: there is no texture bound to the unit 30
[.WebGL-2A57EE80]RENDER WARNING: there is no texture bound to the unit 31
Those 254 warnings pull the FPS down to 2-3 FPS until this
WebGL: too many errors, no more errors will be reported to the console for this context.
the FPS goes back to normal.
This seems to only happen on Chrome but not Firefox.
Dunno if it’s a
Sprite or a
MeshInstance with messed up texture. There’s not much I can find on Google.