Weighted navigation polygons

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:bust_in_silhouette: Asked By Droggelbecher


I’m trying to build a small city building game and currently tring to implement the character movement. Is it possible to assign a weight to navigation polygons to account for different terrains like streets, water, grass fields, deserts or swamps? Or is there another method available when using tilemaps?

:bust_in_silhouette: Reply From: klaas

na, i dont think so. The godot navMesh implementation is very basic.

Have a look at this plugin:

This features “Query filters” for defining weights to certain nav-polygons.
Its a bit more complicated to setup but this is due to the more complex requirements.