Yes, I said in a comment above that if I use Sprite2D instead of AnimatedSprite2D the problem doesn’t appear! Really strange thing…
Missed on comment about Sprite2D. So problem most likely there. Are you using sprite sheet, or each frame in separate sprite?
Did you try to reimport and slice animation after changing project settings?
Try to import same sprite under different name (make copy, but not in godot) and make animation from it.
Can you post original sprite file here, so i can take a look at it?
Yes, of course, thank you!
https://limewire.com/d/5CLbE#vhSmcJXA9J
I put the Shark scene and png file.
Ok, maybe i found problem. Turn off Anti Aliasing if enabled.
I was able replicate problem with rendering/anti_aliasing/quality/msaa_2d
set to 2x
or 4x
I tried and it looks like the problem is solved! I can’t thank you enough for your help!
Glad to hear it worked.
Don’t forget to mark topic as solved.
Sure! Done! Thank you again!
At the end, this is my game:
You’re on the thank you list!