Weird artifacts appears when moving 2D objects

Yes, I said in a comment above that if I use Sprite2D instead of AnimatedSprite2D the problem doesn’t appear! Really strange thing…

Missed on comment about Sprite2D. So problem most likely there. Are you using sprite sheet, or each frame in separate sprite?

A 2 frames sprite sheet, imported from a 64x32 png using the “Add frames from sprite sheet” button.

Did you try to reimport and slice animation after changing project settings?
Try to import same sprite under different name (make copy, but not in godot) and make animation from it.
Can you post original sprite file here, so i can take a look at it?

Yes, of course, thank you!

https://limewire.com/d/5CLbE#vhSmcJXA9J

I put the Shark scene and png file.

Ok, maybe i found problem. Turn off Anti Aliasing if enabled.
I was able replicate problem with rendering/anti_aliasing/quality/msaa_2d set to 2x or 4x

I tried and it looks like the problem is solved! I can’t thank you enough for your help!

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Glad to hear it worked.
Don’t forget to mark topic as solved.

Sure! Done! Thank you again!

At the end, this is my game:

You’re on the thank you list!

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