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I have a tilemap with tiles that overlap. When they are lit by a translucent light the overlapping parts appear different. Anyone knows how to prevent this?
Image is not rendered but checking the image link Imgur: The magic of the Internet guess
Using TileMaps — Godot Engine (stable) documentation in English might help
clemens.tolboom | 2021-07-27 09:46
Thanks! I’ll look into that
Doc | 2021-07-28 11:11