Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Linkpy | |
Old Version | Published before Godot 3 was released. |
Hello everyone.
I’m working on a small MOBA game, nothing really serious. And, I use Particles2D for a spell. When the spell ends, there another Particles2D for the extinguish “animation”. But, there are a delay of 1 second (same as the lifetime value) before the particles spawn. On this node, the “explosiveness” value is set as 0, and I think this is the origin of my problem.
There is a method to remove this delay before the particles’ spawn ?
Thanks you !