I just started this because id like to see what kind of accessibility features/features in general (like captions/read alouds (except im a tryhard so in reality optional voice acting)/muting music) people like to see so i can try to implement it in my own game! ^-^
This is tough because I wonder about that myself. At the very least a key rebinding so people can choose their own inputs. It’s a great question.
The other thing I do is make sure the game is playable without any sound. Screen shakes should be optional too in your settings, and anything that flashes violently should be able to be toned down or eliminated too. And text size should be an option as well.
It can be a lot to ask settings-wise. I am sure other people will also have things to add. I look forward to reading their answers too, as I said, I am never sure either, its a tough balance as I always think to myself “is this really worth all the coding it takes?”.
Hey . Umm i am not sure about others .. but personally i like easy to access music and voice system m so that I can adjust them.
Sometimes it’s too loud or too low so need quick adjust. Or some time like late night game play by hiding from mom. Need too quickly access voice and sound system to reduce and save night ..
Btw goodluck. For game
Btw coustom size of control and postions also helps
It’s definitely a challenging balance, especially when it comes to accessibility and user preferences. Allowing key rebinding so players can customize controls is a great starting point. Making sure the game is playable without sound, with options to disable screen shakes and flashing effects, helps make the game more inclusive. Additionally, customizable text size can improve readability for many players. While implementing these settings can be a lot of work, I believe it’s worth the effort to create a more accessible and enjoyable experience. I’m curious to see what others think and what additional features they might suggest — it’s always a tough call balancing development time with player needs.
This isn’t actually an accessibility feature itself, but I would like to know that the features exist. If they’re hidden away in a settings menu, it’s possible that no one will use it because they aren’t aware of it.
Not sure if this counts as an accessibility feature, but, please let me turn off wobbly-camera effects. They don’t make me think bland scenes where characters are simply standing around are more dynamic, they just give me motion sickness. I hate it when movie producers scrimp on shooting costs by not buying their camera operators tripods, and I hate it even more when studios put deliberate effort into replicating this ‘effect’ in video games.
Toggle modes for actions that require continuous input, so like toggle crouch/aim down sight
At the first launch of the game, show me the general volume slider set to 0, while playing the loudest sound of the game on loop in the background, so I can set the volume perfectly first thing and not blow my ears off
It’s also good to try and see if you game does not break while using “”“mixed inputs”“” like using a keyboard and a controller at the same time because some one-handed input devices are weirdly mapped, and might use keyboard bindings for buttons and a joystick input …
Some features are very hard to implement while keeping your game esthetic coherent, like flashing lights / camera shake amount / text size, and can take a bunch of dev time … but they can really alienate players.
It depends of your game, but a “peaceful” or “story” mode can be nice, tho I think it’s a lot more of a choice from you the dev: I don’t think every game has to be for everyone (not in a “git gud” kinda way, don’t get me wrong) and it would conflict with your vision if you want to make a really challenging game of course … But if you intend to add difficulty options anyway, might as well add one where you can’t die/fail.
I’m not sure if there is a correct term, but something I learnt about that can help reduce motion sickness in 1st person games. Allowing the player to adjust the collision distance to walls. Basically being able to slide along a wall too closely can increase motion sickness in some people.
I tried Googling to see if I could find a more technical term for such a setting. I failed, but I did find this website which people interested in this topic might find interesting https://access-ability.uk/
One of the things we are working to adjust for in our latest game is colorblindness.
I’ve got the UI set up so that UI color elements can all be adjusted, as well as testing with folks who suffer from colorblindness.
Taking some of this other feedback onboard as well.