|Attention||Topic was automatically imported from the old Question2Answer platform.|
|Old Version||Published before Godot 3 was released.|
I have used the NavigationPolygon 2D demo as a start but then having a tilemap with NavigationPolygonInstance instead of having the navpoly directly below first node. This works perfectly in square tilesets but I cannot get it to work with isometric tilesets.
I guess it is something with polygon overlapping but its hard to know since I cannot find a way to extract the navpoly from the tilemap to draw it.
If someone could look at this simple code and maybe understand what I’m doing wrong I would be very grateful! The tilemap is 64x64 and I’m snapping grid in the navpoly at 32x32 so i guess it should not overlap?
Or is it something else I’m missing?