|Topic was automatically imported from the old Question2Answer platform.
Hi, I have issue that’s quite annoying, and I’m hoping to get some help.
I created very simple FPS control project, CharacterBody3D with a camera and few lines of code for controls walking around simple StaticBody3D cube. As plain as it gets, literally invested 10 minutes in it.
However, I get stutter each 300 frames or so, visible in gameplay. Regular frame duration is ~16ms, when it stutter it goes up to 75. In profiler I saw that frame before stutter a couple of more processes is active (Physics 3D and 2D Integrate forces, Audio Thread etc., but each take 0.00ms).
I can see stutter even when project is exported (without Debug).
I’m working on Pop_OS! with up to date official nvidia drivers.
My hardware is AMD Ryzen 7 3700x, 32GB of RAM, GeForce RTX 3050, running from SSD.
You can download and check project.
Why does this happen on such basic level of complexity?