Thank you for posting this! I gave your demo a try and I have to say it looks very pleasing visually. However, I am barely able to run it on a quad-core Laptop with 8 gigs of RAM and AMD Radeon™ R4 Graphics. I know the PC I tested it on is not a gaming PC, but I think that what you have here shouldn’t be that slow. Is it running OK on your rig? If yes, what are your specs? Maybe you should consider making optimizations. Having said that, it looks promising, well done and keep it up!
I’ve got info from couple of people that it’s running slow. I’ve got pretty high-end PC with i7-7700K and Titan Xp and I’ve got 200-250 FPS with sporadic dips to 150. I’m running Linux Mint 19.1.
I really would like to optimize it, but don’t really know how. Profiler says that everything is OK:
Click for bigger image
Objects and nodes are rising because I’m spawning enemies. There is a limit of 50 on the map, so it won’t rise through the roof.
I can disable all the scripts, reduce light sources, it still can go higher. I suppose something with Windows compilation might be broken. Or I’ve done something wrong.
Anyone tried it on Linux?
Skipperro | 2019-08-02 19:47
I’ve created a small demo here:
ThromeRoom Demo on GitHub
Please run in on Windows and let me know, it it suffers from the same lags as normal demo. I’ve got 500-600 FPS on my PC here.
Skipperro | 2019-08-02 20:16
I have just tested your demo. It is runnable, but fps could still improve. It’s hard for me to say because there is no way I can see the fps. It feels a little glitchy still.
johnygames | 2019-08-02 20:32
There should be FPS counter in top right corner.
If this is glitchy, then it must be issue with Godot. This is only a player with basic script, scene with meshes and two omni lights. Nothing more. It should run on everything.
Skipperro | 2019-08-02 20:40
I’ve played the Windows version started on Linux via Wine. Normally software is slower that way, but I was still able to get over 500 FPS.
Skipperro | 2019-08-02 21:51
I tested the demo again and I got an average of 23 fps. When I moved the character to the darker part of the room, I got 30-33 fps, and when I fell off the map from the opening on the bottom part I got 44 fps. The fps seem to drop whenever I cast the spell too, with 15-17 fps until the effect is over.
johnygames | 2019-08-02 22:01
Well… I assumed you had 4000 series GPU. There is no way you will get 60 FPS with 15 Watt mobile R4 card - it’s way too weak. I use low-poly models, but pretty intensive real-time lightning and shadows. Also particle effects.
You could try to rescale the game window to 640x480 recommended by TechPowerUp.
Skipperro | 2019-08-03 06:34
You are right, this PC just isn’t meant to run gpu-intensive apps.
johnygames | 2019-08-03 08:48