The idea is this:
Using a self-created DSL, I want to script a set of objects to move a certain path.
I want the script/DSL to be interpreted in-game.
The DSL part I can probably do myself, but the resulting movements I am unsure of, since there are rotations around own center, rotation around common center of 2 or more objects, or rotations around fixed center, and the same for translations.
There would be no scale changes though.
I’ve worked with tweens before, but those seem cumbersome to try and implement this, but I don’t see another way to do this at the moment…