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Technically in Godot, what is a good way to place enemies into a map? My basic thinking is that manually spread the enemies in the map. Then I think if the player and the camera is not near the enemies, it will be a waste in performance for all those off-screen enemies nodes in the tree. Is there a way only activate nodes when the player or camera is near by? Since I am new to making games, what is the best practise to place enemies into a map? Thank you.