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I’m running into frame rate issues with a game built on Godot where my game seems to be running at ~10 FPS since updating to 4.0 from 3.3. I tried running the profiler to figure out where the issue is, and it looks like the lag is coming from “Process Time”:
I interpreted this to mean time spent running “_process()” functions in my scripts, but the profiler is showing that those functions take a fraction of a millisecond in total:
So my question is: what else is included in “Process Time” that could possibly be causing the slowdown? If it makes any difference, this game is pretty much built out of Control nodes at the moment.
Thanks in advance!