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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | icqqq |
What is the best fov
of Camera
node for Third person game?
Say TPS, or Third person RPG?
Thank you!
![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | icqqq |
What is the best fov
of Camera
node for Third person game?
Say TPS, or Third person RPG?
Thank you!
![]() |
Reply From: | Calinou |
There is no ideal FOV value for a given game genre, because it depends on the player’s viewing distance (which is relative to the screen size and the distance between the player and the screen). This is why console games often use lower FOV values compared to PC games, since they are intended to be played from a couch.
Moreover, some games play better with higher FOV values than others, even if it ends up looking a bit distorted. Since one size doesn’t fit all, I would advise making the FOV configurable
Thank you!
Then is there any standard FOV, or commonly used default FOV value?
icqqq | 2018-11-03 02:22
According to Wikipedia, 60° is normally used on console, while 90-100° is used on PC. But like Calinou said it’s a good idea to make it configurable.
SIsilicon | 2018-11-03 14:07
Keep in mind some applications measure FOV as a vertical value (e.g. Minecraft), and some others as an horizontal value which is very different (e.g. Quake). Godot defaults to a vertical FOV setting, which is better-suited for desktop games as it automatically adapts to wider aspect ratios.
You can use this program written by yours truly to convert between horizontal and vertical FOV values
Calinou | 2018-11-03 17:20