What is the best/simplest/safest datastore for a gdscript

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:bust_in_silhouette: Asked By JayFi

I notice there is an sqlite plugin, If I am going to depend on a plugin that includes binary code, there probably needs to be at least some modicum of trust yes? However the sqlite plugin is created by someone with the name “2shady4u”.

  https://github.com/2shady4u/godot-sqlite

Assume for a minute that the plugin is nefarious and your boss finds out you imported something called “2shady4u”, it probably won’t end well.

What is the best most trusted simple/lightweight datastore godot developers use for applications? I’d prefer to be in a situation where, if a database engine binary was nefarious in some way, i’d be in the same situation as everyone else.

:bust_in_silhouette: Reply From: Calinou

2shady4u has been a member of the Godot community for a while (and are using Godot in their own commercial projects), so they tend to be considered trustworthy nowadays.

:bust_in_silhouette: Reply From: Piet Bronders

This is “2shady4u” themselves :slight_smile:

You can check out all the relevant C++ source on Github yourself and see the exact workings of this plugin. As I use this plugin for my own Godot projects it would be rather counter-productive to do anything nefarious.

Also if you download the plugin from the Asset Lib there won’t be any mention of the name “2shady4u” as I use my real name in both the plugin.cfg and the LICENSE.md.