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I’m using GLTF embedded files to import animations from Blender. I can import all my animations and they look correct, so that’s great. Then I set it up with bone attachments, materials, colliders, scripts, etc, and everything works as intended. The problem comes in any time I want to add on a new animation. I have my scene working great, and then I want to import a new GLTF and copy over just the keyframe data from this one new animation over to my currently working scene. However, when I try copy track/paste track it produces weird results (stretched limbs, incorrect rotations). Is there a better way to do this? I can’t really work around it without causing myself hours of work because I make tweaks to the animations after importing to godot, so I’d have to redo all that work each time I import a new animation.