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In the godot tutorial named “Your first 3D game”, when the Player scene is created (Player scene and input actions — Godot Engine (latest) documentation in English), the GLB file that contains the 3D mesh of the player is dragged and droped onto a Node3D and that makes the 3D model appear in the 3D viewport. But, that’s weird, given that the Node3D node doesn’t have a property that defines a 3D mesh. So, how is it possible for this method to work? and, isn’t it better to simply use a MeshInstence3D node?