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I have a particle created using CPUParticles2D. I am using that particle or the converted particles2D because Im on MAC.
I want to flip the particle I have created. I have one that sends up a dust cloud that swirls. I want to duplicate it and flip it so that it does the same thing just on a flipped or mirrored horizontal axis.
I was able to do it at first by switching the scale value inside of transform x = -1. However, when I uncheck Local Coords property in Drawing it messes it all up. I unchecked local coords so the dust particles stay at the location where emitted at and not follow the parent object as it moved back up.
Rotate it by 180 degrees?
SteveSmith | 2023-01-13 10:56