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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Brazda |
Using:
google.login()
works ok
on
google.show_leaderboard("MY_LEADBOARD_ID")
Got error msgs in admob report:
D/FrogSquare( 5404): Play Service Available.
D/FrogSquare( 5404): Google::Initialized
D/FrogSquare( 5404): Google not connected
I/FrogSquare( 5404): Google not connected calling connect
E/SignInActivity( 5495): Non-first-party calling package (null) attempting to use a different game package ("MY_GAME_PACKAGE_NAME")
W/SignInActivity( 5495): onSignInFailed()...
W/SignInActivity( 5495): Sign in failed during 6
W/SignInActivity( 5495): ==> Returning non-OK result: 10002
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12502, Message: null
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12501, Message: null
D/FrogSquare( 5404): onActivityResult: reqCode=9001, resCode=0
W/FrogSquare( 5404): SignInResult::Failed code=12501, Message: null
“MY_GAME_PACKAGE_NAME” is same on google play console, firebase json and in export on godot.
I’ve tried with debug keystore key and also with release keystore key
as it can be followed here: