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My simple mesh and texture models look great in the 3D viewport when editing the scene in the engine GUI, but look rough and pixelated when I play the scene/game.
I read another question here that mentioned setting the Msaa to at least x4 in the Rendering>Quality>Filters settings. This made a huge difference but it’s still not quite as good and in the editor viewport.
What other settings can I change to make the game look as good as in the viewport?
If you right-click on the image link bellow and follow the address, you can see the screenshots. In order they are:
- Viewport View
- Game without Msaa filter
- Game with Msaa filter
Can you post a screenshot of the difference between the editor viewport and the running game?
Zylann | 2019-08-02 13:04
Actually, I can’t figure out how to do that. The insert picture button wants a URL and I tried the “file:///C:.…” but that didn’t seem to insert the screenshot.
How do I insert a screenshot?
Stopdot | 2019-08-02 18:15
You can use a service like Imgur.
Zylann | 2019-08-02 19:07
They screenshots don’t show on the post for some reason, but you can right-click and follow the link address to the imgur post.
Stopdot | 2019-08-02 19:47