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I’m learning godot3 by building a simple breakout game.
Got almost everything working and I’m placing the bricks.
Now there 2 possible soluitions I see for placing bricks.
Should I use tilemap with bricks to quickly create the layout of the bricks per level.
Currently I’m using tilemaps with some success.
or should I use staticbody and place them by duplicating them.
The bricks should:
- crack on hit
- have hidden powerups when dissapear they drop.
What is the best coding strategy?