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I am trying to configure a CPUParticles2D to emit only one particle. It works well when Amount = 2 but when Amount = 1 the particles stops emitting. What is the reason? Are particles not working when the amount is one?
Upvoted - seeing the same thing. This isn’t, like, game-breaking or anything but I have a feeling the reason why it’s behaving this way would be good to know since it just seems weird.
bitCulture | 2023-05-26 20:00
It is working in Godot 4.0.3.stable
d2clon | 2023-05-30 16:17