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I already made some code when the node used to be a Particle, maybe there’s some incompatibility?
The node is loaded and instanced, than added as a child to the scene. After that the emitting and position properties are changed and that’s it.
When I try to run the game with the node as CPUparticle, it just goes black, just like if I setted the node to be a Sprite or anything tottaly incompatible with the Particle class.
If I change the type of the node to Particle again, everything starts working fine.
There’s any difference between the properties of Particles and CPUparticles?
Does the debugger states an error?
klaas | 2020-09-02 05:29
Hi! No, it doesn’t.
But the way the game breaks it’s pretty much like when I, for exemple, turn “emitting” false for an Sprite node.
Lfzinho | 2020-09-03 00:10
My experience so far is… Godot chrashes only on cyclic calls.
klaas | 2020-09-03 04:58