When the screen changes, the textures are soapy

“Good day, everyone :smiley: Godot version 3.5.3. Explain why the game looks normal on a fullscreen monitor, but blurry on a phone when disabling Filters and Mipmaps in Import settings. The game appears pixelated on the monitor, but on the phone, the image is terrible and unclear. The project uses a 2D mode with an expand aspect ratio, screen size of 1024 by 600, and the interface is designed for any screen size. Additionally, in the file system under Textures, the flags/filter and flag/mipmaps are disabled. A screenshot of a frog is provided with the flags enabled and disabled, where pixels are visible when disabled, indicating poor quality on the phone. How can this be addressed?”