Where are the plugins located in the editor tree?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By JTJonny
:warning: Old Version Published before Godot 3 was released.

I want to pull some info out of an active plugin’s vars. (almost like a global but for the editor)

:bust_in_silhouette: Reply From: avencherus

You should be able to find it in the root\EditorNode


The types are EditorPlugins. If you don’t know which it is, then it may be worth doing print statements in the plugin’s ready code, or assigning it a name, and finding it by name.

Another alternative is inside the plugin code, you can assign a reference to it using self on any property of an object it deals with, or if there are globals that you are using.