Where should I get art for 3D game?

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:bust_in_silhouette: Asked By tmit30

I want to build a 3D game, but don’t know the best place to get/make 3D art. I have seen stuff on Blender, which is great because its free and open source, but i dont know. I want super simple art, my character is going to be basically a 3d stick figure, maybe some trees, thats about it. Do most people normally import art? Or is this totally doable in the engine?

:bust_in_silhouette: Reply From: Moldor2

You definitely can make your simple assets right from the engine using meshes, but I would recommend using Open Game Art, they have a lot of free game assets. Just make sure you look at the licenses, so you don’t get copyrighted.

Awesome thank you!

tmit30 | 2020-09-15 03:02

:bust_in_silhouette: Reply From: klaas

on this website you can get some free game assets with varying quality
here you can get some greate free textures

Awesome great. If I was planning on building my own assets, do you have any recommendations? Thanks again!

tmit30 | 2020-09-14 22:31

well … what type of recommendations? Software?

3D modelling has a very steep learning curve for an beginner. Blender is an excellent tool but it aint easy to use!!!

You can give this one a try
its easier but mighty. It runs i an browser and for pure modelling you dont have to pay anything.

klaas | 2020-09-14 22:39

sweet thanks for the quick replies. looks like i have a lot of research on these to do! I looked about through clara.io, I might pull some of them to make an alpha version of my game while I try and learn Blender.

tmit30 | 2020-09-15 03:06


Reloecc | 2020-09-15 10:22

:bust_in_silhouette: Reply From: Calinou

For level design, you can use TrenchBroom for Godot using the Qodot plugin.

For quick 3D modeling, look into Dust3D and perhaps Wings3D. Check out 3D Model Haven for free 3D models as well (CC0-licensed).

Here are various CC0-licensed PBR material sites: CC0Textures, Texture Haven, cgbookcase.com.

Need good-looking, game-ready panorama skies? AllSkyFree Godot should be a good start.

Have you personally used any of the above and found one to be easiest for a beginner (kind of like why I chose Godot over Unity / Unreal lol). I really want to keep my models simple, so I don’t need a crazy hard software.

Also, what does CCO license mean?

tmit30 | 2020-09-15 03:07

:bust_in_silhouette: Reply From: rakkarage

Appreciate it thanks!

tmit30 | 2020-09-15 03:03

:bust_in_silhouette: Reply From: Pull

When it comes to getting art for your 3D game, there are a few options. You know, if you have artists on your team, they can create the art specifically for your game. If not, you can hire freelance artists from platforms like Upwork or Freelancer, or outsource it to art studio. You can learn more about cost of 3d models here. Another option is to browse online marketplaces like the Unity Asset Store or Unreal Engine Marketplace for pre-made 3D assets. You know, there are also websites where artists share their 3D assets for free or under certain licenses, like OpenGameArt. Lastly, you can engage with online communities and forums to collaborate with artists or find commissioned work. Just remember to check the licensing terms for any assets you use