where should use paused command

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:bust_in_silhouette: Asked By mdswamp

hi, when i use paused command, i see this error:
Invalid set index ‘paused’ (on base: ‘SceneTree’)
when point reaches specific number, game should pause and show the menu (it is vbuttonarray). i put paused command in script of this menu and changed its ‘pause mode’ to process.
what does this error mean? what did i do wrong?
pls help me, thanks

nevermind, i figured it out… these differences between godot version is too confusing and problematic… cause i use godot 2.1…

mdswamp | 2018-09-06 18:26