Where to find information about KineticBody2D changes for Godot 3.0

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Aryn

I’m trying some things and looking at tutorials to help me to get through some problems but there’s lots of functions that doesn’t exist anymore in Godot 3.0 like get_collider, get_collision_pos, etc. I tried to go for the documentation but it didn’t helped me that much.

:bust_in_silhouette: Reply From: eons

Official documentation:

though it changes from move_and_collide to move_and_slide without explanation

The api reference (is your best friend):

And the demos, kinematic character and Platformer demos use KinematicBody2D.

The main change is that move is now move_and_collide and returns a KinematicCollision2D object with collision data, and move_and_slide add methods to get the list of collisions while sliding (check the reference).

Ooh really thanks! I completely forgot about the api reference. Also I’m gonna look for some demos.

Aryn | 2018-03-21 16:49

:bust_in_silhouette: Reply From: Footurist

I did what you did before. Believe me it’s not going to help at all if you don’t read the docs very carefully, although you don’t feel like sometimes. move_and_collide returns a KinematicCollision2D object, which gives you the collider via KinematicCollision2D.collider and the position via KinematicCollision2D.position.